Visualization of Saturn, its rings and moons using OpenGL Shaders
- visualization framework : SDvision
- computations of shadows using a shader developed by E. Fajardo
- maps of the rings and moons from Cassini Imaging
- rings transparency using the optical depth table provided by C. Ferrari
Movie # 1 : Saturn and its rings illuminated by a fixed light source
![Movie Edgar #1](../coast_documents/saturne/shaders/SDvision-saturne-shaders-Edgar-1.1_Left-imageSequence-00120.jpg)
Movie # 2 : using darker shades
![Movie Edgar #2](../coast_documents/saturne/shaders/SDvision-saturne-shaders-Edgar-1.2_Left-imageSequence-00590.jpg)
Movie # 3 : playing around with the light surce position
![Movie Edgar # 3](../coast_documents/saturne/shaders/SDvision-saturne-shaders-Edgar-1.3_Left-frame64.jpg)
Images : playing around with light source position and with a moon (Thetys) size and position
![](../coast_documents/saturne/shaders/SDvision-shaders-Saturne+Lune.jpg)
![](../coast_documents/saturne/shaders/SDvision-saturne-shader-moon01.jpg)
![](../coast_documents/saturne/shaders/SDvision-saturne-shader-moon02.jpg)
![](../coast_documents/saturne/shaders/SDvision-saturne-shader-moon03.jpg)
![](../coast_documents/saturne/shaders/SDvision-saturne-shader-moon04.jpg)
![](../coast_documents/saturne/shaders/SDvision-saturne-shader-moon05.jpg)
![](../coast_documents/saturne/shaders/SDvision-saturne-shader-moon06.jpg)